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A jaw-dropping mod to remake part of Fallout 1 in Doom has resurfaced after 3 years of silence
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A jaw-dropping mod to remake part of Fallout 1 in Doom has resurfaced after 3 years of silence
Ted Litchfield
20 July 2025
Fallout: Bakersfield looks sick as hell, but it still seems a long way off.
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(Image credit: Alexander Berezin)
Developer Alexander "Red888guns" Berezin has just released a new trailer for Fallout: Bakersfield, his project to recreate the ghoul city of Necropolis from Fallout 1 as an FPS campaign in the GZDoom Engine.
The last we saw of Fallout: Bakersfield was a 55-second teaser all the way back in September 2022. Berezin's incredible art and familiarity with 2D Fallout immediately set the mod apart. But after two years and no further word, I had assumed Bakersfield had been mothballed entirely in favor of other projects.
Not so: Today's four-minute trailer showed off way more of Fallout: Bakersfield than ever before, and now we have a better idea of the scope of the project. Berezin's art is still the star of the show: He previously worked on the Fallout mods Sonora and Olympus 2207.
Related articles
Fallout 3 developer says a remaster would have to improve the 'not good' gunplay
Fallout 3 Remastered seems almost inevitable now, but still a long way off
Tim Cain talks about the challenges facing a Fallout remaster: 'How much are we now changing the original Fallout? Is this a quality of life thing or are you making a new game?'
Meanwhile, his YouTube and Artstation pages feature amazing "what if" mockups of the classic Fallout style extrapolated into full 3D. My favorite Red888guns specials are New Vegas' Goodsprings presented in old school isometric style, and his mockup of Arcanum 2—a theoretical follow-up to Fallout devs Tim Cain, Leonard Boyarsky, and Jason Anderson's 2001 RPG that we never got.
Berezin's style is a perfect match for the 2.5D presentation of Doom, and my favorite part might be his unholy union of the health/status/ammo bar from Doom with the one from Fallout. It even has the vacuum tube, monochrome green message readout for damage numbers, environment observations, and cheeky jokes.
Image 1 of 4
(Image credit: Alexander Berezin)
(Image credit: Alexander Berezin)
(Image credit: Alexander Berezin)
(Image credit: Alexander Berezin)
It also looks like the mod will be a straight retelling/recreation of the Necropolis sequence from Fallout 1, rather than another story set in the same location. The trailer concludes with the confrontation with super mutant Harry that serves as the boss of the zone in the original game.
We might be in for a long wait though: The trailer is followed by a readout showing the mod's development as 60% complete, with a slowly populating release date of "??/??/202?"—though for a split second before the video glitches out and the final digit ticks over, it looks like Berezin is teasing a release year of 2027. The long wait makes sense: Berezin is a dev on New Blood's Fallout-style throwback RPG, and he even thanked New Blood boss Dave Oshry in the new Bakersfield trailer. If you want to follow development more closely and support the project, you can subscribe to Berezin on the Patreon-like service, Boosty.
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Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting. When he's not playing or writing about games, you can find Ted lifting weights on his back porch.
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Fallout 3 developer says a remaster would have to improve the 'not good' gunplay
Fallout 3 Remastered seems almost inevitable now, but still a long way off
Tim Cain talks about the challenges facing a Fallout remaster: 'How much are we now changing the original Fallout? Is this a quality of life thing or are you making a new game?'
Goon it yourself with the new editor for pulp-noir immersive sim Fallen Aces, or just visit a '20s nightclub version of Doom's famed first level
Fallout 1 and 2's source code isn't lost after all, thanks to one hero programmer: 'I made it a quest to snapshot everything'
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