Back to news
Assetto Corsa EVO 0.2 release: Everything new added with the latest patch
@Source: sportskeeda.com
Assetto Corsa EVO has been in beta phase since January 16, 2025. The game has already received a lot of appreciation from fans. Even though racing simulation titles are a little niche and often don't have huge playerbases, Assetto Corsa has always stood out in the genre, boasting the biggest player count. While Assetto Corsa EVO will get a full release in Fall 2025, the game just received an update while still in its early access phase.Mentioned below are the full patch notes from the game's v0.2 release, exactly as disclosed by the developers.Full patch notes for Assetto Corsa EVO 0.2 releaseThere have been multiple new additions to the game, including more cars (Image via 505 Games)Generaladded Circuit Of The Americas - GP and National layoutsadded Donington Park Circuit - GP and National layoutsadded Alfa Romeo 75 Turbo Evoluzioneadded Alfa Romeo Giulia Sprint GTAadded Lotus Exige V6 Cupadded Honda NSX-R (92R)added Maserati GT2added Mazda Miata (MX-5) NAadded Porsche 911 Turbo 3.6 (964)The gameplay has been altered so that players have a choice to play in Career or Open mode.Career mode will be the previous progression mode without any backend dependency on gameplay flow.In Open mode, the dealership is an open source of cars for customizing and adding them to the player's local garage. There is no limitation to access and customization options.Open mode also has persistence on locally customized and saved cars."All Cars" button in Open mode car selection allows quick selection of all cars ingame, and also moving them into the garage if the player would like a customized example.Initial startup prompts the player to create a profile and select the desired mode - after that they can switch between the modes at any time.Please note that Special Events still require online connection.Physicsre-enabled fuel and battery consumptionre-enabled gearbox damageLambo and Lancia cardata fixes and tweaksfixed electronics setup settings not transferring to trackwork on dynamic track physics-graphics relation and updateshandling and setup updates to the Camaro ZL1 and ZL1 1LE variantfixed gear shift audio event for automatic gearboxUIadded input filters to vehicles UI pages to listen to appropriate functions on each given pagefix for flickering caused by the thumbnail creation on car purchasecontrols page now has an input poll for itself, solving the ui input filtering.controls page cancel buttonfixed in-session controller navigation issuesfixes to controller navigation and focus in showroom controlslocalization updates for all languagesadded soft configuration to controls page so it responds without applyingcar customization: reject rim design on pending design mismatch (fixing entry duplication)UI: fixed to Fuji track preview images gone missing in some casesUI: video settings tooltipsUI: fixed invalid laps being displayed as best lap in timetablesfixed a VRAM leak caused by the UI engine causing degrading performance over timefixed issues with input devices not sent to the UI and other input-related woesUI: Slider - keyboard/controller control for dual handle slidersUI: Gamemode - togglebutton height adjustment, start position slider visibility correctionforced UI confirm and cancel to OnRelease to simplify input bindingfixed car flickering in radarUI: paintshop - mismatch protection for rim selection due to unresponsive game clientrace weekend and grid customization enabledreplay gallery enablednew weather preset iconscar thumbnails updated capture scene with contact shadows and adjusted spacingshowroom: fixed dash display turning off when customizing rims/parts on a carpitstop timer on HUDimplemented car setup load/save/deleteimprovements to the radar widgetadded black curtains on transitionscar controls widget added in main menutrack selection maintained between game modes (when possible)fixed predicted/delta finish line spikesGameplayadded Open/Career modesCareer mode flow now independent of backend connectionadded "remove vehicle" functionality in Open Mode Garagenew Custom Grid logic and page with car categories - ICE, EV, hybrid and Performance Index (PI)several fixes in pit limiter usage and acceleration/brakingfixed special event starting time going forward with time spent in menuremoved randomization of grid on session loadfixed bug in track limits causing AI opponent driving zig-zag linesimproved pitlane exit spline -> ideal line transitionsfixed end of session timersideal line: changed the coloring to be more helpful for inexperienced driversfixed Suzuka East using wrong pitlane splinefixed Suzuka East track limits through T1crowd density depending on the session: in order: practice, warmup, qualify, raceimproved OEM opponent car color randomization on gridblack-orange flag now resets on restart sessionadjusted timelines for BH, MP, Fuji, Suzuka according to real life finish linesimproved pitbox visibilty, now reflecting status with the hologram colorimproved automatic wipers speed levels, now better adjusting to the actual amount of rain on the windshieldAIThe Quickrace/Race Weekend UI offers improved control over the AI setup, including a range slider for the general AI skill used to select the driver opponents.As preparation, we introduced the "Opponents Behaviour" control, which will replace the "aggressivness" sliders from previous titles. At the moment, only the default behaviour "safe" is selectable, which is the known algorithm and behaviour with fairly safe settings.fixed AI cars being teleported to pit at the end of the sessionfixed a bug where the AI could be dragged into the pit exit zonesfixed offset bug on pitlane spline, causing AI drivers to not center the pitlaneAI drivers have improved wall awareness in pitlanes nowAI cars will not ignore cars standing (i.e. on the grid)fixed cooldown for AI behind playerpitlane spline exits are now merged into the ideal line at runtime, reducing violent steeringpitlane spline entries are now forked from the ideal line at runtime, reducing violent steeringincreased precision especially for the tendency to cut cornersupdated all car and track base information and finetuningfix for immobilized AI cars when restarting sessionfixed AI cars taking too long at the race startfixed AI cars braking too late for the pit entryfixed AI cars revving through pitstopsimproved AI race start behaviourimproved braking calculationGraphics[Graphics] Enhancements:- retuned all current weather settings for all tracks, resulting in a less foggy overall look, better horizons, and dawnstree material enhancementsmirrors rendering now shows opponents shadow decalscar dirt effects enabledFuji visual updatesBrands Hatch visual updatesSuzuka visual updatesMt Panorama visual updatestweaked visual ride height of several carsadjusted VW Golf 8 rim offsetsglobal VRAM optimizationupdated Ferrari 296 GTB and Audi RS 3 dash displayadjusted simple car mirror capture areaslight stage now auto-opens popup lightswiper vignette effect is now a gradual effect per rain intensityenhanced Filmic AA options - improves visuals for objects with sky backgrounds, such as trees and wirestexture streaming priority (to prioritize certain environment textures - such as Fuji mountain to always load first)sun shadowing on directional shadows and smooth fog-based volumetric boosterauto-disabling of mirror in multi mode now respects which side the driver is on (with centre-positioned driver no mirror is disabled by default)vsync now ignores the gameplay frame limiterswitching to VR or triple screen mode no longer disables DLSSimproved shadow culling heuristic at dawn and sunsetremoved ideal line from mirror renderingremoved jittering from non-MSAA flimic passdash display emissive auto-adjustment to take into consideration overcastcolumn-mounted shifter paddles hidden when the steering wheel is hiddentweaked visual tyre flex effect[Graphics] VR:- VR: added VR TV camera setVR: mirror capture mode now defaults to "dynamic" in VRVR: runtime changes of video settingsVR: enhanced reflectionsVR: added DLSSVR: new grass type (global)VR: fixed black glitch at horizonVR: idle-screensaver sequence disabled in VR[Graphics] Triple Rendering:- triple: fixed clustering issues caused by the addition of the "mono view on triple" featuretriple: added DLSS capabilitiestriple: reworked world matrix calculations to resolve positional issuestriple: fixed volumetrics day-night transitiontriple: fixed shadows poppingtriple: fixed marshall animationtriple: fixed black glitch at horizon[Graphics] Optimizations:- optimize z-prepassoptimize mirrors and cubemap renderingoptimize loading timesreduced VRAM usage after loadingoptimized global illumination memory footprintoptimized tiled cullingUI platform and VRAM usage optimizationsmain menu UI textures are now compressed and sometimes shrunk, 10x texture memory savedash display textures now compressed, approximately 50% texture memory save[Graphics] Fixes:- fix for diagonal line on the UI pages in VR and triplesfix for marshals occasionally becoming frozenfixed blurred shader functions (tyre, rim, disc) not working in reversefixes stuttering during gameplayfixed undercar fake shadow disappearing above a certain number of opponentsfixed previous car's reflection image visible on disabled mirrorfixed dancing clouds issuefixed sss denoise unshadowing factorfixed hero shadow resolution with experimental shadowfixed replay shadow for focused carfix rims jittering with DLSSfix for dynamic thumbnail inconsistency depending on sky type in source showroom scenecar and windshield dirt and damage states are reset on return to pits - bodywork dirt resets only on session restartfixed for internal raindrops going sideways on rear windowsTV cameras movement is now paused when the game or the replay are pausedfixed AMD glitchesimprove shadow of drivable internal camerasAudiofixed ABS indicator sound on the Lanciarestored the old default audio device when the audio has fallback on another deviceremoved ramp volumes on audio changing optionsimproved backfire logicgeneral fixes on volume and distancebodywork muted when teleportfading on scene loaded and player teleportnew sounds for Lancia Delta HF Integrale EVO IIdoppler effect for some audio eventsincreased volume distance for turbo sound on exterior camerasbetter distance scale and audio positioning for opponentsopponent volume for turbo and backfireAlso read: Assetto Corsa EVO: All confirmed cars and tracks so farFor more Assetto Corsa updates, stay tuned to Sportskeeda.
Related News
23 May, 2025
Gainesville Woman Arrested in 2023 for A . . .
28 Apr, 2025
Congressional Cup, ‘granddaddy’ of match . . .
30 Apr, 2025
Demi Lovato continues to spark Ozempic r . . .
13 Mar, 2025
Cal State Fullerton’s Drotter plans a ba . . .
17 Feb, 2025
Michael Clarke feels this team will defe . . .
28 Mar, 2025
Rain and cool weather help South Korean . . .
21 Mar, 2025
Horse removed from Willie Mullins and se . . .
27 Mar, 2025
Simon Easterby was the right call for Li . . .