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25 Jun, 2025
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Borderlands 4 creative director says new endless quests "remind me of the simpler missions from BL1," which became harder to make as the games got more complex
@Source: gamesradar.com
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Subscribe from just £3 Takes you closer to the games, movies and TV you love Try a single issue or save on a subscription Issues delivered straight to your door or device From£9.99View Summer Game Fest New games for 2025 Upcoming Switch 2 games Switch 2 stock Recommended reading Borderlands Borderlands 4's lead writer is desperately trying to keep a lid on the toilet humor: "the rejected names for this system would make a dockworker blush" Borderlands Borderlands 4 isn't a "cynical" sequel that's only being made "to meet the market," but because Gearbox wants to improve movement like it improved Borderlands 3's gunplay Borderlands Borderlands 4 boss Randy Pitchford wants to know what makes a game bigger or better, and he's using Borderlands 2 and 3 to find out The Witcher The Witcher 4's narrative lead is holding onto some of his earliest Witcher 3 feedback for the RPG's sequel: "We don't do fetch quests" After 4 hours with Borderlands 4 I'm not yet sold on its biggest changes, but Gearbox says "it would be strange" if Borderlands wasn't "constantly growing and adapting" Borderlands Gearbox said Borderlands 4 isn't an open-world game, but it sure looks open-world to me: tons of aerial movement, "no need to pick up a mission" for many surprises, and your own vehicle on command Borderlands Borderlands 4 is "turning out to be better" than Borderlands 3 "by every measurement we have, including subjective ones," Gearbox boss Randy Pitchford teases Action RPGs Borderlands Borderlands 4 Borderlands 4 creative director says new endless quests "remind me of the simpler missions from BL1," which became harder to make as the games got more complex Issy van der Velde 25 June 2025 A return to the good ol' days When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. (Image credit: Gearbox) Radiant quests. Love them or hate them, they're in a lot of RPGs and give you endless hours of missions to do. They're coming to Borderlands 4 in the form of contracts you can find at bounty boards, and they remind the creative director of the good ol' days of Borderlands 1. "Will the random occurring events/quests be never ending?" one fan asks Borderlands 4 creative director Graeme Timmins on Twitter. "Yes, contracts found at bounty boards around Kairos will always provide contracts to pick up and engage," he replies. Thanks, as simple as the BL1 missions tended to be, they were satisfying to complete in groups. That kind of 2 birds, 1 stone idea of mission pacing became harder to design/account for as we upped our mission game (dialog fighting, complexity of objectives).June 24, 2025 Apart from Skyrim's Thieves Guild jobs, I'm not a big fan of radiant quests, but long-time fans of the Borderlands franchise may take a shine to these contracts because Timmins adds, "They remind me of the simpler missions from [Borderlands 1]. These are great to have as you'll often complete them when doing other activities naturally (killing enemies for example)." You may like Borderlands 4's lead writer is desperately trying to keep a lid on the toilet humor: "the rejected names for this system would make a dockworker blush" Borderlands 4 isn't a "cynical" sequel that's only being made "to meet the market," but because Gearbox wants to improve movement like it improved Borderlands 3's gunplay Borderlands 4 boss Randy Pitchford wants to know what makes a game bigger or better, and he's using Borderlands 2 and 3 to find out I suppose if your contract is to go out and kill someone, then you do a story mission that sends you into an area where you subsequently turn a bunch of enemies into lead holders, you'll end up completing the contracts purely by chance. That way you get their rewards without feeling like you're grinding them. One fan tweets that "simple pick-up-and-play side activities" are what the Borderlands series has been missing, and Timmins has an explanation for where they've gone. "As simple as the BL1 missions tended to be, they were satisfying to complete in groups," Timmins writes. "That kind of two birds, one stone idea of mission pacing became harder to design/account for as we upped our mission game (dialog fighting, complexity of objectives)." So, it sounds like it should give you the best of both worlds. Check out our Borderlands 4 preview if you want to know more. Sign up to the GamesRadar+ Newsletter Weekly digests, tales from the communities you love, and more Contact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. While we wait for it to come out, check out the best FPS games you can play right now. See more PC Gaming News Gearbox Software Xbox Series X Nintendo Switch 2 PlayStation Issy van der Velde Social Links Navigation Contributor I'm Issy, a freelancer who you'll now occasionally see over here covering news on GamesRadar. I've always had a passion for playing games, but I learned how to write about them while doing my Film and TV degrees at the University of Warwick and contributing to the student paper, The Boar. After university I worked at TheGamer before heading up the news section at Dot Esports. Now you'll find me freelancing for Rolling Stone, NME, Inverse, and many more places. I love all things horror, narrative-driven, and indie, and I mainly play on my PS5. I'm currently clearing my backlog and loving Dishonored 2. You must confirm your public display name before commenting Please logout and then login again, you will then be prompted to enter your display name. Borderlands 4's lead writer is desperately trying to keep a lid on the toilet humor: "the rejected names for this system would make a dockworker blush" Borderlands 4 isn't a "cynical" sequel that's only being made "to meet the market," but because Gearbox wants to improve movement like it improved Borderlands 3's gunplay Borderlands 4 boss Randy Pitchford wants to know what makes a game bigger or better, and he's using Borderlands 2 and 3 to find out The Witcher 4's narrative lead is holding onto some of his earliest Witcher 3 feedback for the RPG's sequel: "We don't do fetch quests" After 4 hours with Borderlands 4 I'm not yet sold on its biggest changes, but Gearbox says "it would be strange" if Borderlands wasn't "constantly growing and adapting" Gearbox said Borderlands 4 isn't an open-world game, but it sure looks open-world to me: tons of aerial movement, "no need to pick up a mission" for many surprises, and your own vehicle on command Latest in Borderlands Gearbox confirms Borderlands 4 will get photo mode in a post-launch update: "We've always planned for it" Borderlands 4 gets an M rating from the ESRB as it warns of "enemies bursting into chunks" and dialogue such as "I'm gonna go home and have sex with my wife" Borderlands 4 has "more skills per character than in Borderlands 3 and 2 added together," Gearbox CEO Randy Pitchford says: "We're working late on Fridays for you" Borderlands 4 isn't a "cynical" sequel that's only being made "to meet the market," but because Gearbox wants to improve movement like it improved Borderlands 3's gunplay Borderlands 4 doesn't have a minimap, but it's getting an optional combat radar after all following feedback from "the real fans who sincerely want the best for the game" Baldur's Gate 3 dev buying Borderlands 4 "day one" despite calling out its price controversy and thinking Borderlands 3's writing "was a dry-ass turkey dropped 8 months after Thanksgiving" Latest in News Ironheart is the latest victim of a review bombing campaign on Rotten Tomatoes, which started before the Marvel show had even released Death Stranding 2's loading times are pretty much instant, adding another notch to the best-looking game on PS5 The Witcher author fires shot at Game of Thrones' George R.R. 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