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Donkey Kong Bananza player spends over 4 hours pushing its destruction to the absolute limit by smashing up an entire level: "Well, that took a while"
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Donkey Kong Bananza player spends over 4 hours pushing its destruction to the absolute limit by smashing up an entire level: "Well, that took a while"
Scott McCrae
22 July 2025
And that's one of the smaller levels too
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(Image credit: Nintendo)
Donkey Kong Bananza players are pushing the game's destruction to its limits by leveling entire areas.
The Super Mario Odyssey team is perhaps best known for the freeform nature of their games. While the games by the studio do have intended ways to complete them, thanks to the mechanics, it's a common sight to see players finding roundabout ways to complete objectives. Donkey Kong Bananza takes things to the next level, as not only were players finding speedrun tech on day one, but DK's ability to destroy terrain can lead to you being able to skip puzzles entirely, or y'know, just destroy the level.
Well that took a while pic.twitter.com/SXtJo95UelJuly 20, 2025
Super Smash Bros. YouTuber PJiggles – who has proven many times before that he is not afraid to spend inordinate amounts of time on things for the love of the game with his videos – is one such player who seeks to push the limits of the game. In a tweet that simply reads "Well that took a while," PJiggles revealed that they had destroyed everything possible in the game's second area – the Hilltop Layer.
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Nintendo icon Shigeru Miyamoto spent his time testing Donkey Kong Bananza "smashing and digging" in one spot, which tracks following his hour-long Breath of the Wild playtesting stint "just climbing trees"
Donkey Kong Bananza Review: "Destruction isn't just a flashy gimmick for the Minecraft generation, it's one of the best inventions Nintendo has had in years"
"It must have been an absolute nightmare for the programmers": Nintendo explains Donkey Kong Bananza's voxel tech and why it doesn't look like "stacked cubes" like Minecraft or Hytale
While the Hilltop Layer is one of the more basic areas in Donkey Kong Bananza, it wasn't some breezy feat, as PJiggles mentioned that as a whole, destroying the entire level took him "about 4 hours and 15 minutes." It's also worth noting that PJiggles has access to the Elephant Bananza, which allows DK to take away massive amounts of terrain very quickly, so if you were to punch your way through the entire level, it may take far longer.
My Donkey Kong Bananza playthrough is being haunted by the remains of numerous iconic enemies and allies from classics like Donkey Kong Country.
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Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
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Nintendo icon Shigeru Miyamoto spent his time testing Donkey Kong Bananza "smashing and digging" in one spot, which tracks following his hour-long Breath of the Wild playtesting stint "just climbing trees"
Donkey Kong Bananza Review: "Destruction isn't just a flashy gimmick for the Minecraft generation, it's one of the best inventions Nintendo has had in years"
"It must have been an absolute nightmare for the programmers": Nintendo explains Donkey Kong Bananza's voxel tech and why it doesn't look like "stacked cubes" like Minecraft or Hytale
Donkey Kong Bananza takes notes from the best Mario and Zelda games: it has its own shrines, you can totally destroy levels, transform into animals, and dive into the underground
Somewhere in Nintendo's recycling bin is the god of all Goombas, gifted the giant hands of a Super Mario Odyssey boss during experiments for the Switch 2's Donkey Kong Bananza
Nintendo is probably regretting those Switch 2 mouse controls as players flock to Donkey Kong Bananza's artist mode to create penises and other cursed sculptures
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