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Ghost of Yotei collaborates with Cowboy Bebop director for a mode that makes exploring Japan extra chill, while another cranks up the bloodshed even further
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Open World Games
Ghost of Yotei "isn't going to rush you through anything" and "focuses on player freedom more than any game Sucker Punch has ever made," with clues and activities for all play styles
Open World Games
Sucker Punch says "the best way to play" Ghost of Yotei is to "find something interesting on the horizon and enjoy the ride," and thankfully since Breath of the Wild that's the only way I play open-world games
PlayStation
Gorgeous limited edition Ghost of Yotei PS5 consoles and controllers draw inspiration from traditional Japanese art and "one of the core aspects within the game"
Open World Games
Ghost of Yotei devs know "how ignorant we were about Japanese culture," but as with Ghost of Tsushima they've had "cultural advisors" to help "deliver a respectful representation" of Japan
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Ghost of Yotei leads say "the katana is still the most valuable weapon" even 300 years after Ghost of Tsushima, but "more opportunities to blow things up is never a bad addition for a video game"
Action Games
After playing Ghost of Yotei "at several stages of its development," former Sony exec Shuhei Yoshida swears it's "even better" than Ghost of Tsushima
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Reducing the "burden" of open-world games, Ghost of Yotei replaces Ghost of Tsushima’s journal menu with a "wolf pack" of important characters that meet you under the stars: "The game comes to you"
Open World Games
Ghost of Yotei
Ghost of Yotei collaborates with Cowboy Bebop director for a mode that makes exploring Japan extra chill, while another cranks up the bloodshed even further
Kaan Serin
11 July 2025
Shinichiro Watanabe directed original tracks to stab and chill to, and they might just serve as an ode to a lo-fi pioneer
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(Image credit: Sucker Punch)
Ghost of Yotei's revenge story and violent action look cool enough, but what really made me leap outta my chair in last night's State of Play was a new lo-fi mode created hand-in-hand with anime legend Shinichiro Watanabe.
The Watanabe Mode is a little different from the first game's Kurosawa Mode - instead of swapping out the game's visual palette, this new one adds sweet lo-fi tunes to the game while you explore, ride around, take a trip to the hot springs, and brutally murder foes. Don't let gory bloodshed stop you from chilling out, man.
Ghost of Yotei has partnered with Samurai Champloo Director Shinichiro Watanabe for a “Watanabe Mode” #GhostofYoteiThe mode plays original Lo-fi beats during exploration and combat directed by Watanabe himself! pic.twitter.com/I6LgoNG3ZcJuly 10, 2025
As you can probably tell by the name, all of the original tracks are led by Watanabe, the anime icon who's directed everything from Cowboy Bebop and Samurai Champloo to the more recent Lazarus. Developer Sucker Punch says the new tracks are "directed by Watanabe himself," though it's not totally clear if he produced or simply oversaw them.
You may like
Ghost of Yotei "isn't going to rush you through anything" and "focuses on player freedom more than any game Sucker Punch has ever made," with clues and activities for all play styles
Sucker Punch says "the best way to play" Ghost of Yotei is to "find something interesting on the horizon and enjoy the ride," and thankfully since Breath of the Wild that's the only way I play open-world games
Gorgeous limited edition Ghost of Yotei PS5 consoles and controllers draw inspiration from traditional Japanese art and "one of the core aspects within the game"
Either way, it's a fantastic ode to Samurai Champloo, which was filled with these kind of tranquil beats, and the show's composer Jun 'Nujabes' Seba, who essentially pioneered and popularized the entire subgenre. Seba might have began as an underground lo-fi hip hop producer, but his legacy was cemented with Samurai Champloo and the inescapable boom of lo-fi over the last two decades. (Lo-fi Girl didn't just fall out of a coconut tree.)
As if that wasn't enough, Ghost of Yotei is still paying homage to samurai film legend Akira Kurosawa with a black and white mode that adds film grain, an old-school audio filter, and even more intense winds. Plus, there's also another mode dedicated to Takashi Miike, the sometimes controversial Japanese filmmaker, that dramatically ups the bloodshed, offering a rather different vibe to the chilled-out lo-fi mode.
Gorgeous limited edition Ghost of Yotei PS5 consoles and controllers draw inspiration from traditional Japanese art and "one of the core aspects within the game"
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
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Ghost of Yotei "isn't going to rush you through anything" and "focuses on player freedom more than any game Sucker Punch has ever made," with clues and activities for all play styles
Sucker Punch says "the best way to play" Ghost of Yotei is to "find something interesting on the horizon and enjoy the ride," and thankfully since Breath of the Wild that's the only way I play open-world games
Gorgeous limited edition Ghost of Yotei PS5 consoles and controllers draw inspiration from traditional Japanese art and "one of the core aspects within the game"
Ghost of Yotei devs know "how ignorant we were about Japanese culture," but as with Ghost of Tsushima they've had "cultural advisors" to help "deliver a respectful representation" of Japan
Ghost of Yotei leads say "the katana is still the most valuable weapon" even 300 years after Ghost of Tsushima, but "more opportunities to blow things up is never a bad addition for a video game"
After playing Ghost of Yotei "at several stages of its development," former Sony exec Shuhei Yoshida swears it's "even better" than Ghost of Tsushima
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