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21 Jul, 2025
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Ghost of Yotei has a "similar" time commitment to Ghost of Tsushima, and another 25-hour open-world RPG sounds heavenly to my swelling backlog
@Source: gamesradar.com
Skip to main content GamesRadar+ GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love Search GamesRadar+ View Profile Xbox Series X Nintendo Switch Nintendo Switch 2 Tabletop Gaming Toys & Collectibles Retro Gamer Newsletters Total Film Gaming Magazines Why subscribe? Subscribe from just £3 Takes you closer to the games, movies and TV you love Try a single issue or save on a subscription Issues delivered straight to your door or device From£9.99Subscribe now The Fantastic Four: First Steps Donkey Kong Bananza Switch 2 Starter Pack Recommended reading Open World Games Sucker Punch says "the best way to play" Ghost of Yotei is to "find something interesting on the horizon and enjoy the ride," and thankfully since Breath of the Wild that's the only way I play open-world games Open World Games Ghost of Yotei "isn't going to rush you through anything" and "focuses on player freedom more than any game Sucker Punch has ever made," with clues and activities for all play styles Action Games After playing Ghost of Yotei "at several stages of its development," former Sony exec Shuhei Yoshida swears it's "even better" than Ghost of Tsushima Action RPGs I asked Ghost of Yotei's creative directors all of my burning questions, and I don't want to get your hopes up but Sucker Punch's sequel sounds like feudal Red Dead Redemption 2 Open World Games Ghost of Yotei devs know "how ignorant we were about Japanese culture," but as with Ghost of Tsushima they've had "cultural advisors" to help "deliver a respectful representation" of Japan Open World Games Ghost of Yotei: Everything we know so far about Ghost of Tsushima 2 Open World Games Ghost of Yotei leads praise "exquisite" open-world games like Elden Ring and The Legend of Zelda: Breath of the Wild as "bar-setting" examples of the genre Open World Games Ghost of Yotei has a "similar" time commitment to Ghost of Tsushima, and another 25-hour open-world RPG sounds heavenly to my swelling backlog Anna Koselke 21 July 2025 It shares the same "scale and scope" of the original When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. (Image credit: Sucker Punch) Ghost of Yotei is set to be just as fleshed out and lengthy as predecessor Ghost of Tsushima was, according to Sucker Punch – and that's great news for all you platinum trophy chasers. It comes as no surprise that Ghost of Yotei is shaping up to be quite the successor to Ghost of Tsushima, with the open-world features and captivating story developer Sucker Punch has previously referenced. Not only does it boast the very elements that kept fans hooked to the original game, however – it's also apparently just as big. Speaking in a recent interview with VGC, creative director Jason Connell reveals as much. "We designed the game with some of the similar numbers, in terms of scale and scope of the last experience, in mind," explains Connell, describing how Sucker Punch looked to Ghost of Tsushima while developing Ghost of Yotei. "In that way, we actually found it to be quite satisfying, and there were some good numbers to jump off of." Considering this "scale and scope," it goes without saying that the sequel has hours of fun to offer. You may like Sucker Punch says "the best way to play" Ghost of Yotei is to "find something interesting on the horizon and enjoy the ride," and thankfully since Breath of the Wild that's the only way I play open-world games Ghost of Yotei "isn't going to rush you through anything" and "focuses on player freedom more than any game Sucker Punch has ever made," with clues and activities for all play styles After playing Ghost of Yotei "at several stages of its development," former Sony exec Shuhei Yoshida swears it's "even better" than Ghost of Tsushima Ghost of Yotei directors talk Open Worlds, Jin Sakai and the power of the PS5 - VGC Podcast Special - YouTube "We feel that the experience of playing through Ghost of Yotei, whether you're just ripping through the story, or you're somebody that likes to just go through the whole world and explore, or you're that hardcore platinum chaser – that it is a similar experience [to that of Ghost of Tsushima], we expect, in terms of the time commitment," concludes the lead. How long is said time commitment, then, really? Probably around 25 hours, if the average time it took players to complete Ghost of Tsushima is anything to go by – and judging by Connell's own words, it certainly is. The 25-hour mark only takes the main story into account, too. Completionists actually averaged about 62 hours. In other words, Ghost of Yotei is the perfect addition to my ever-growing backlog of RPGs… and a great new platinum trophy for any dedicated stans. Want to read more about the upcoming game before you wishlist it? Check out our Ghost of Yotei interview to find out why the sequel sounds so impressive. Sign up to the GamesRadar+ Newsletter Weekly digests, tales from the communities you love, and more Contact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. See more PS5 News PlayStation Ghost of Yotei Ghost of Tsushima Anna Koselke Social Links Navigation Staff Writer After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand. 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Sucker Punch says "the best way to play" Ghost of Yotei is to "find something interesting on the horizon and enjoy the ride," and thankfully since Breath of the Wild that's the only way I play open-world games Ghost of Yotei "isn't going to rush you through anything" and "focuses on player freedom more than any game Sucker Punch has ever made," with clues and activities for all play styles After playing Ghost of Yotei "at several stages of its development," former Sony exec Shuhei Yoshida swears it's "even better" than Ghost of Tsushima I asked Ghost of Yotei's creative directors all of my burning questions, and I don't want to get your hopes up but Sucker Punch's sequel sounds like feudal Red Dead Redemption 2 Ghost of Yotei devs know "how ignorant we were about Japanese culture," but as with Ghost of Tsushima they've had "cultural advisors" to help "deliver a respectful representation" of Japan Ghost of Yotei: Everything we know so far about Ghost of Tsushima 2 Latest in Open World Games Ubisoft CEO Yves Guillemot blames Star Wars Outlaws' missed sales targets on Star Wars itself being in "choppy waters," but hopes further improvements and a Switch 2 launch can revive the open-world game "Frankly, it's just so dang convenient": Ghost of Yotei's new camping trips are an answer to traditional RPG mechanics like fast travel Don't expect to blast your way through Ghost of Yotei: "Blades are the heart of the fantasy" I had to stop playing Ghost of Tsushima after 47 hours, but Ghost of Yotei is winning me back by channeling the coolest anime ever made Ghost of Yotei is an open-world game, "but there's still a linear story structure" as Sucker Punch wanted to make sure protagonist Atsu's journey "tears at the heartstrings" Ghost of Yotei leads praise "exquisite" open-world games like Elden Ring and The Legend of Zelda: Breath of the Wild as "bar-setting" examples of the genre Latest in News Despite Oscar wins and making over $30 billion at the box office, MCU boss Kevin Feige has "never been satisfied" with any Marvel movie he's released 37 movies into the MCU, Marvel boss Kevin Feige says Fantastic Four is their "first standalone" film: "There's no homework required" Ubisoft CEO Yves Guillemot blames Star Wars Outlaws' missed sales targets on Star Wars itself being in "choppy waters," but hopes further improvements and a Switch 2 launch can revive the open-world game Avengers: Secret Wars will "reset" the MCU into a "singular timeline," but Kevin Feige says it's not quite a reboot: "Reboot is a scary word" My Donkey Kong Bananza playthrough is being haunted by the remains of numerous iconic enemies and allies from classics like Donkey Kong Country James Gunn questions audience response to Superman's Krypton message: "How can someone not think it's real?!" 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