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Here's another terrifying trailer for that creepy retro survival horror game that's half FMV, half pixel-art
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Here's another terrifying trailer for that creepy retro survival horror game that's half FMV, half pixel-art
Jody Macgregor
2 June 2025
Tenebris Somnia is going to keep us up at night.
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(Image credit: Andrés Borghi, Tobías Rusjan)
I've been spooked by plenty of pixel-art horror games, like Signalis or Look Outside. But I can't think of an FMV game that's truly frightened me. The bit in The 7th Guest where hands try to come out of the painting seemed eerie when I was a kid, but now it's pure kitsch. Watching the first trailer for Tenebris Somnia made me think I might be properly frightened by FMV in a videogame at last.
The second trailer cements that feeling. It bounces back and forth between live-action and the kind of pixel art I associate with games like Maniac Mansion, and while the retro art leaves you to imagine all the gory details of a blood-soaked bed or a two-faced woman with a mouth like a gaping portal to eternal darkness, the FMV cutscenes straight-up show you that stuff and it's pure nightmare fuel.
Tenebris Somnia - Trailer 2 - YouTube
I've seen a couple of comments where people are suspicious of how good the cutscenes look, since they could pass for a decently budgeted horror movie and we're used to seeing FMV that looks, well, cheap. "Has AI generation been used in the making of this trailer?" asked someone on the Steam forum. Dave Oshry himself, CEO of publisher New Blood Interactive, showed up to reply, "Absolutely ♥♥♥♥♥♥♥ not."
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So put your mind at ease. Nothing as terrifying as Stable Diffusion's power usage appears in Tenebris Somnia, and the only thing we have to fear is the guy with candles for a head. And the flying things with white masks and gigantic teeth. And the round guy in the old-timey suit who vomits. And literally everything else glimpsed in the trailers.
We don't have a release date yet for Tenebris Somnia, but there is a demo on the Steam page, should you dare to download it.
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Jody Macgregor
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Weekend/AU Editor
Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.
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