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Rematch's latest update aims to fix 'major netcode releases' including missed tackles and false goals, crossplay will 'hopefully' go live by the end of August
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Rematch's latest update aims to fix 'major netcode releases' including missed tackles and false goals, crossplay will 'hopefully' go live by the end of August
Andy Chalk
14 August 2025
The second big Rematch patch is now live in Steam beta and expected to roll into the full game on Monday.
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(Image credit: Sloclap)
The multiplayer soccer game Rematch came out strong in June, despite missing one major feature: Crossplay was not enabled because of "unforeseen technical complexities." Two months later, it's still not there, but developer Sloclap says it'll be here soon.
Word of the upcoming crossplay functionality came in the notes of the second major patch for Rematch that's now available in Steam beta—although this patch, to be clear, does not include crossplay support. It does promise to fix a lot of other, more pressing problems, however, including "a number of major netcode-related issues" including tackles not registering and goalkeeper dive rollbacks causing goals to be scored when they shouldn't.
Honestly, I think that's a bigger deal than the missing netcode. Steam reviews are slipping—Rematch is wearing a "mixed" rating for the past 30 days, although its overall rating remains "mostly positive"—and players are growing increasingly frustrated with persistent desync issues that are causing all sorts of headaches. Crossplay is a pretty big deal but it won't mean much if everyone gives up on the game because the netcode just doesn't work right.
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If you own Rematch, you should see the beta version of the game appear in your Steam library automatically—no having to switch to a beta branch in the game settings, which is nice. Do note, however, that progression in the beta build is separate from the main game. The beta build will also be missing a few features:
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⚽ Battle Pass
Assuming all goes well, Sloclap will roll the patch out to the live version of Rematch on Monday, August 18.
As for crossplay, that's coming in the next patch.
"Patch 3 should hopefully arrive by the end of August, and will fix some remaining known issues, and importantly introduce Crossplay to the game (at last!)," Sloclap wrote. "Some gameplay tweaks might also be introduced in Patch 3 (looking at you, Ippy Slide), but that’s still to be confirmed. More news very soon!"
The full patch notes for this Rematch patch are below:
Matches / Core Gameplay Improvements
Major Changes / Updates
Tackle improvements
Improved network resolution and rollback on tackles
Fixed an issue where sometimes a player preparing a shot cannot be tackled
Fixed achievements unlocking (should affect Post to Post, Pro, Expert): if you already meet the requirements for one of these achievements, you will need to perform one more related action to unlock the achievement.
Goalkeeper improvements
Fixed an issue where the GK catch/deflect seemed to play correctly, but was subject to rollback immediately after
Fixed a similar but different issue where a goal could be validated and scored even if the goalkeeper had caught or deflected the ball, causing a rollback
Fixed an issue where the goalkeeper would sometimes play the catch animation when diving close to another player
Invulnerable goalkeepers can no longer be tackled when doing an action moving them outside of the keeper area
Added procedural animations so that GKs will now visibly move their arms to catch balls
Reworked Ball Touch, to prevent the ball from appearing too far away from the player in possession.
Ball Touch is the visual system that animates the ball when in possession. This allows ball possession to be more clear but doesn’t impact gameplay, since in possession, the ball doesn’t have a hurtbox.
Fixed incorrect ball position during Ball control, where the ball warped back and forth in a weird way during certain Ball Controls.
Reduced Shake cam intensity on ball steal success
Fixed an issue where Defense Mode deflects could be denied/ignored by the server
Fixed an issue where the Defense Mode deflect animation would cancel itself prematurely when moving
Fixed static ball not being controllable
Multiple animation improvements and fixes.
Reduced speed of walking animation
New options have been added
Options can now be reset per tab
Added magnus sensitivity setting
Fixed several crashes
Fixed a crash that could occur after a replay
Fixed a crash that could occur if the player performs a ball action in Freeplay as they join an Online Match
Fixed the lag at the end of a match
Fixed an issue where the custom match server region was different from the one selected in the options
Fixed an issue where the ball would become impossible to interact with after someone in its possession disconnects
Minor / Misc. Fixes
Fixed multiple issues in tutorials and workshops
Fixed AI not being goalkeeper in Score tutorial
Fixed the goal collision volume not taking ball radius into account correctly
Fixed ball attaching itself to shoot on kickoff
Fixed the Shots on Target stat in the Player Profile
Fixed the ball’s behaviour in the Main Menu and in Freeplay
Optimized pause menu loading time
Fixed some shop items being shown in the customization menu when they shouldn't
Fixed some cases where players could clip through the pitch’s walls during celebrations
Fixed the Cart Wheel celebration in 3v3
Players no longer teleport after the stadium entrance cutscene
Fixed an issue where changing the audio language options would create unwanted button in the user interface
Fixed an issue where, when launching the game for the first time, the default audio language would be set to a language other than English.
Fixed an uncommon issue where players could walk in the air
The Customization menu now works correctly when the Shop is in maintenance
Player customization will now be saved properly when joining a match while making changes to it
Menus & Interface
Additions and updates
Customization - Added editable color feedback on the body part thumbnails
Customization - Now only displays owned items
Workshop - Added score objectives reminder in the HUD
UI - Added missing mipmaps on various UI textures
Store - Updated the price component design
Major Fixes
End of match - Fixed the Skip feature
Store - Fixed the item tiers backgrounds
Store - Fixed the bundles thumbnails display
Player Profile - Fixed the Exp Gauge display
Misc. Fixes
Fixed the Button Remapping display
Fixed the button prompt display in notification pop-ups
Added visual feedback to identify owned Bundles in the Store
Fixed the Social Panel sometimes getting stuck during the credits
Fixed Rich Presence sometimes not updating properly when a friend is alone in a custom match lobby
Fixed the video preview to have it loop from the start when arriving in the Store Feature tab, Bundles tab and in the Battle Pass
Fixed an issue where the game would lose focus loss in the Friends List panel
Fixed the descriptions of collaboration items
Various UI rendering quality improvements
Art / Rendering
Additions and updates
Improved the Player Card lighting in the Customization menu
Improved the Goal Celebration cutscene lighting during the match
Various Stadium & VR optimizations
Added a colour control setting for eyelashes
Improved Global GPU/Rendering performances
Improved GPU/Rendering performances for Low/Medium settings during the Prologue
Minor / Misc. Fixes
Fixed AR Reactions not playing properly from the Celebration to Replay transition, and from the Replay to the kickoff Countdown transition
Fixed the wind animation for foliage during goal bursts
Fixed displaced meshes on the main character’s hairstyle in the Prologue
Fixed Radar Bounces clearing too early when the previous ball's owner shoots
Added missing thumbnails for some tattoos
Fixed missing animations for low resolution crowd
Fixed visual artefact where character outlines would be visible through the character's hair
Major Changes / Updates
Various user interface sound-related issues have been fixed
Minor / Misc. Fixes
Fixed the gameflow transition sequence when going back to the Main Menu
Added the BGM title in the PS5 Menu
Fixed a bug where the sound of the ball trail was playing loudly during the kickoff animation
Fixed an issue preventing the countdown sound effect to start while playing in the Water Stadiums, Wind Stadiums and Mountains VR
Known Issues
Matches / Core Gameplay
Sometimes, aerial volley animations are cancelled mid air but the actions are correctly triggered
The invulnerability visual feedback for the goalkeeper can sometimes be missing
Ball steal priority present for standing tackle over sliding tackle
Desync can be caused upon repeatedly switching between Windowed and Fullscreen mode while shooting
Games end abruptly after 60mn with no indications for players
Sometimes, the pre-catch animation as Goalkeeper is triggered but does not connect with the ball
The ball can sometimes appear to suddenly warp/snap to another position after tackle interactions
Ball desync present upon reconnecting to a session following a deflect
Misplaced AI pathing during the "Tackle" portion of the prologue
Ippy Slide: Catching the ball during an Extra Effort transition can make the ball appear to warp/snap to another position
Player ball catch/ball control is triggered even if the ball is moved out of the control range instantly
Missing ball control functionality after recovering from a tackle without moving.
Title crashes during the Movement Tutorial if the Player waits too long during the second Oriented Control Step.
Corrupted replay camera in Spectator mode.
Players can become spectators upon multiple players getting backfilled (joining an ongoing match) into a Quick Match.
Shoot priority overrides the Defense Mode Ball Control upon receiving a pass.
Inconsistency between invulnerability circle UI and timer when tackling an ally as GK.
Menus / Interface
The player character’s color palette can be overridden with the Equipment color while previewing Special skins.
In specific situations, the ranking promotion displays incorrect information to the player.
Rare random crashes can be encountered on PS5.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
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Rematch launched without crossplay because of 'unforeseen technical complexities' and Sloclap is sorry, but it's a hit on Steam anyway
If you catch the ball in Rematch, there's a small chance you didn't—Sloclap's desync issues are upsetting players in a game I otherwise can't stop playing
Rematch surpasses 1 million players in its first day of full release
Rematch devs call it a 'samurai game' and give a timeline for player reports, new ranked queues
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