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Romero Games reportedly met with Microsoft just a day before the publisher pulled funding for the studio, and there was 'no mention' of the decision that put over 100 people out of work
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Romero Games reportedly met with Microsoft just a day before the publisher pulled funding for the studio, and there was 'no mention' of the decision that put over 100 people out of work
Ted Litchfield
6 July 2025
Romero Games is pursuing alternate sources of funding, but for the time being, it sounds like the dream is dead.
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(Image credit: Danny Cozens/BAFTA via Getty Images)
As reported by TheJournal.ie (via VGC), Doom designer John Romero and Wizardry 8 developer Brenda Romero's studio, Romero Games, has fully closed following the withdrawal of publisher funding for its in-development FPS. Former employees have stated that the publisher in question was Microsoft, making Romero Games another casualty of the tech giant's most recent round of cuts and mass layoffs.
We previously reported on Romero Games' statement on the loss of funding, but TheJournal.ie confirmed the closure and shed more light on the circumstances surrounding it. A former employee told TheJournal.ie that Romero Games "had meetings with the publisher the day before this happened, there was no mention of it."
Though there were concerns at the studio given Microsoft's recent streak of layoffs and studio closures, "It seemed so far away from us," the employee said. "The title was pretty well developed at the time." Records show that Romero Games directly employed 42 people, but TheJournal.ie reported that external staff working on the unnamed FPS project brought the total number of those affected to over 100.
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Romero Games' new shooter loses funding, the studio may be closing, and it looks like Microsoft is to blame
Before cancelling ZeniMax's Destiny-style MMO shooter, Xbox executives reportedly enjoyed early demos so much that the controller had to be pulled from Phil Spencer's hands
'There has to be a better way than this': Game developers call Microsoft's latest layoffs 'a colossal waste of talent' from a publisher that seems like it's in 'a death spiral'
We were not keen on Romero Games' first standalone project, 2020's Empire of Sin. Online Editor Fraser Brown felt it had exciting potential and ambitions, but that it failed to stick the landing, awarding it a 49% in his review. Empire of Sin did, however, get a surprise expansion just last month from developer Moonmana.
Less fraught were unofficial Doom expansions Sigil and Sigil 2, released by Romero Games in 2018 and 2023 respectively. The megawads have proven a winning addition to the Doom canon, with both included in Nightdive's remaster of the original Doom. If Romero Games' in-development FPS could have maintained Sigil's design excellence in a full-on triple-A FPS, then we missed out on a modern classic in the making.
Romero Games appeared to have been gearing up for an announcement before this calamity, increasing its output on social media. The most exciting part of this was an "FPS Fridays" series on Twitch featuring Romero checking out other FPSes, including New Blood's Dusk.
It sounds like there's still a faint sliver of hope for Romero Games. "We're trying to find other ways of funding the project," the employee interviewed by TheJournal.ie said. "But for now, it's completely closed, and the studio is closed." A surprise stay of execution wouldn't be without precedent: Tango Gameworks was revived by Krafton after Microsoft shut the studio down last year.
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Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting. When he's not playing or writing about games, you can find Ted lifting weights on his back porch.
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Romero Games' new shooter loses funding, the studio may be closing, and it looks like Microsoft is to blame
Before cancelling ZeniMax's Destiny-style MMO shooter, Xbox executives reportedly enjoyed early demos so much that the controller had to be pulled from Phil Spencer's hands
'There has to be a better way than this': Game developers call Microsoft's latest layoffs 'a colossal waste of talent' from a publisher that seems like it's in 'a death spiral'
Hideo Kojima's mysterious OD reportedly escapes the cancellation axe at Microsoft
'We wish to express our deepest regret': Bulletstorm and Outriders dev People Can Fly suspends unannounced projects in yet another wave of gaming layoffs
XDefiant is now ex-Defiant as the game closes and its executive producer leaves Ubisoft: 'We just didn't have the gas to go the distance'
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