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26 Jun, 2025
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The Outer Worlds 2 was obviously inspired by Fallout: New Vegas, but if you're "tired" of hearing that, its director says it's got plenty of Deus Ex DNA too
@Source: gamesradar.com
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Subscribe from just £3 Takes you closer to the games, movies and TV you love Try a single issue or save on a subscription Issues delivered straight to your door or device From£9.99View Summer Game Fest New games for 2025 Upcoming Switch 2 games Switch 2 stock Recommended reading The Outer Worlds 2 director reveals Obsidian "did a full breakdown on Destiny" and sought advice from the Halo team for the sequel's shooting The Outer Worlds 2 "basically borrowed" Fallout: New Vegas' excellent Perks system, and I'm already spinning up an amazing stealth RPG build The Outer Worlds 2 director says not every RPG is "for every single person," so Obsidian is "not going to make a game for literally everybody" because "it waters down the experience a lot" With The Outer Worlds 2, Obsidian is dedicated to making sneaky playstyles truly viable: "We have a strike team going room-by-room to see if we can stealth properly through each location" After playing The Outer Worlds 2, I'm convinced that it has the potential to be Obsidian's greatest game – and the best FPS of 2025 The Outer Worlds 2 is fixing the first RPG's biggest weakness by improving guns "in every way", and the sci-fi nerd in me is already screaming about the Shrink Ray Upcoming Obsidian games: Every new Obsidian game in development The Outer Worlds 2 The Outer Worlds 2 was obviously inspired by Fallout: New Vegas, but if you're "tired" of hearing that, its director says it's got plenty of Deus Ex DNA too 25 June 2025 Obsidian seems to have a confusing relationship with some of its RPG legacy When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. (Image credit: Microsoft) There's a long list of inspirations behind The Outer Worlds 2, but its director knows that "people are probably tired" of hearing about one of them. Speaking with GamesRadar+, The Outer Worlds 2 creative director Brandon Adler says that "the first game was the most important reference" behind Obsidian's upcoming RPG sequel. That should come as little surprise – rare is the follow-up that pays literally no attention to its predecessor – but there's another major inspiration that Adler also admits is one that fans might be a bit fed up of hearing about. "We looked at all kinds of things," he says. "I know people are probably tired of me saying this, but Fallout: New Vegas was a big inspiration for us." If you're not up to speed with why people might be tired of hearing that, it's because Obsidian made New Vegas. That history with Fallout meant that when the studio came out with a stylized, anti-capitalist, contained sci-fi RPG, it was relatively easy to draw a line from Bethesda's RPG series to Obsidian's burgeoning effort. You may like The Outer Worlds 2 director reveals Obsidian "did a full breakdown on Destiny" and sought advice from the Halo team for the sequel's shooting The Outer Worlds 2 "basically borrowed" Fallout: New Vegas' excellent Perks system, and I'm already spinning up an amazing stealth RPG build The Outer Worlds 2 director says not every RPG is "for every single person," so Obsidian is "not going to make a game for literally everybody" because "it waters down the experience a lot" In the end, I don't think it was a very good comparison, but that's another article. Thankfully, Adler had another reference up his sleeve: "the newer Deus Ex games." The gameplay in Human Revolution and Mankind Divided is some that Adler says he "really loves." It's a timely reference, given that the iconic immersive sim series is in the midst of its 25th anniversary celebrations, but since its future is still in some degree of doubt, The Outer Worlds 2 might be your best chance to experience Deus Ex for a while. I have to say, a lot of what Adler is saying is making me increasingly excited for The Outer Worlds 2. There seems to be a real focus on sandboxy multiplayer, and an attempt to make you really dial into your own personal playstyle that I'm looking forward to despite having not entirely gotten on with the first game. How Obsidian became Xbox's most prolific studio: "There's not a lot of studios at Microsoft that have an entire external developer making the whole game for them" Sign up to the GamesRadar+ Newsletter Weekly digests, tales from the communities you love, and more Contact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. See more Xbox Series X News Summer Game Fest Obsidian Entertainment Xbox Series X PlayStation Social Links Navigation Managing Editor, News I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit. You must confirm your public display name before commenting Please logout and then login again, you will then be prompted to enter your display name. The Outer Worlds 2 director reveals Obsidian "did a full breakdown on Destiny" and sought advice from the Halo team for the sequel's shooting The Outer Worlds 2 "basically borrowed" Fallout: New Vegas' excellent Perks system, and I'm already spinning up an amazing stealth RPG build The Outer Worlds 2 director says not every RPG is "for every single person," so Obsidian is "not going to make a game for literally everybody" because "it waters down the experience a lot" With The Outer Worlds 2, Obsidian is dedicated to making sneaky playstyles truly viable: "We have a strike team going room-by-room to see if we can stealth properly through each location" After playing The Outer Worlds 2, I'm convinced that it has the potential to be Obsidian's greatest game – and the best FPS of 2025 The Outer Worlds 2 is fixing the first RPG's biggest weakness by improving guns "in every way", and the sci-fi nerd in me is already screaming about the Shrink Ray Latest in RPGs Oblivion Remastered proves I was wrong to give up on the original game 10 years ago, but I worry Bethesda has lost the magic that made Cyrodiil's open world RPG shine RPG players stun Larian yet again: Karlach's actor says Baldur's Gate 3's extra character endings were always planned and the devs didn't expect fans to "rush to the end" Ex-Hytale dev tells fans who waited 7 years only for the Minecraft-inspired sandbox RPG to get canceled they "should be angry at the mismanagement" at Hypixel Studios, not Riot: "The issues were all internal" Clair Obscur: Expedition 33 devs went from being "pretty nervous" about Oblivion Remastered stealing their spotlight to celebrating with champagne and croissants days later when reviews landed It's still "too early to talk about what will be in The Witcher 4," let alone The Witcher 5 and 6, but CDPR's new tech will "benefit all of the industry" The Outer Worlds 2 has over 90 perks, but you can't respec your character because your "choices are permanent" and the RPG's director wants to make sure "you're building your character and really doubling down" Latest in News Before it was Square Enix, Square "collapsed" when Final Fantasy boss Hironobu Sakaguchi left the company, says composer Nobuo Uematsu: "The situation at Square was awful after he quit" The Social Network is finally getting its long discussed sequel with original writer Aaron Sorkin, and this time he'll also direct Blizzard builds a $158 gacha wall in front of a cute pet, tilting Hearthstone players straight off a cliff: "So disappointing for such an adorable boy" A permanent Switch 2 console ban has apparently stranded Twink Link in Nintendo support hell: "The guy over the phone was laughing at the username" Genshin Impact has an actual new endgame mode after 5 years, and it is kicking the crap out of everyone – even whales who've spent thousands of dollars Superman director James Gunn shares a twisted new look at one of the film's most mysterious characters GAME REVIEWS MOVIE REVIEWS Death Stranding 2: On the Beach review: "This tarpunk delivery epic is more Metal Gear Solid than ever, for better and worse" Rematch review: "As with Rocket League, the just-one-more-game pull is magnetic" Tron: Catalyst review: "Disc slinging is a thrill in this gorgeous rendition of the series, but I'm let down by a time-loop story that falls flat" FBC: Firebreak review: "A disappointingly bland multiplayer FPS that's missing far too much of what made Control special" Dune: Awakening review: "Both extremely compelling and extraordinarily boring, sometimes at the same time – yet still a true Dune love letter" M3GAN 2.0 review: "A bold sequel with a slightly underwhelming conclusion" 28 Years Later Review: "Enough terror, splatter and suspense to satisfy” Predator: Killer of Killers review: "Great characters, thrilling action, and gorgeous Arcane-esque animation" From the World of John Wick: Ballerina review: "Brilliant action, even if the plot gives you a sense of déjà vu" Karate Kid: Legends review: "Better than Karate Kid (2010), nothing on Karate Kid (1984)" Ironheart review: "A relic of Marvel's content-at-all-costs era" Star Trek: Strange New Worlds season 3 review: "The show's most assured run of episodes to date" Doctor Who season 2, episode 8 spoiler review: 'The Reality War' is "a mix of the good, the bad, and the truly baffling" Doctor Who season 2, episode 7 spoiler review: 'Wish World' is "an exciting and ambitious" start to the season finale, with hints of WandaVision Rick and Morty season 8 review: "Largely plays it too safe after years of crossing boundaries" GamesRadar+ is part of Future plc, an international media group and leading digital publisher. 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