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11 Jul, 2025
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WoW continues to eat FF14's lunch with its housing system on paper—says it'll just make more neighbourhoods if they're full, and you can have private guild ones, too
@Source: pcgamer.com
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Subscribe to the world's #1 PC gaming mag Try a single issue or save on a subscription Issues delivered straight to your door or device From£35.99View Amazon Prime Day Deals Essential Hardware PC Gaming Show Recommended reading World of Warcraft WoW's latest patch fumbled the landing, but it looks like it'll get its future player housing feature exactly right—with complete kitbashing freedom World of Warcraft WoW developers step in to try and calm tensions between themselves and the UI addon community: 'We are embarking on this project with the aim of leveling the playing field' I've played my share of cozy games, and Tales of the Shire is definitely one for the maximalist decorators Tales of the Shire embraces a 'clutter-core experience' with grid-free decorating for your hobbit house World of Warcraft WoW snaps up one of FF14's best features by letting players choose how many particle effects they want swamping their screens during raids Final Fantasy Is Dawntrail the FF14 equivalent of WoW's Shadowlands expansion? No, it's more boring than that World of Warcraft After 2 decades of snacking, a new World of Warcraft spell renders vendor food partly obsolete World of Warcraft World of Warcraft: The War Within WoW continues to eat FF14's lunch with its housing system on paper—says it'll just make more neighbourhoods if they're full, and you can have private guild ones, too Harvey Randall 11 July 2025 You get a house, and you get a house, and you get a house! When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. (Image credit: Blizzard) World of Warcraft has waited, well, arguably too long, to have a player housing system. Despite being a unanimously popular feature of most MMORPGs, WoW waited a stonking 20 years before incorporating the ability to have a home, sweet home into its economy. The upshot of this, however, is that it can systematically see every single mistake other MMOs made in these past two decades, and then simply… not make them. Per a new blog discussing upcoming player neighbourhoods, WoW's dodging all the issues of other popular games with worse housing systems (ahem, cough, Final Fantasy 14). While each instance can only hold around 50 houses, the neighbourhoods themselves "are created as needed by the game servers, and anyone can buy a house in them. As they fill up, new instances are created, so players looking for a house shouldn’t see a message about all the neighbourhoods being full." Related Articles WoW's latest patch fumbled the landing, but it looks like it'll get its future player housing feature exactly right—with complete kitbashing freedom WoW developers step in to try and calm tensions between themselves and the UI addon community: 'We are embarking on this project with the aim of leveling the playing field' I've played my share of cozy games, and Tales of the Shire is definitely one for the maximalist decorators Essentially, the game'll have infinite neighbourhoods (functionally infinite, for you pedants). We already knew there weren't any lotteries, but to hear that Blizzard'll simply scale neighbourhoods is a relief. There are also three kinds of neighbourhoods—public, guild, and charter. Public neighbourhoods' maintenance is all handled by the game, allowing anyone to plonk their houses down there, provided there's space. Guild neighbourhoods are what they sound like: If you're in a guild, you can use its neighbourhood. If you aren't in the guild anymore, you can't. Plus, they'll "have homes available for everyone in a guild through additional attached instances, regardless of the Guild’s size". Charter neighbourhoods, meanwhile, are private ones that are constrained to the 50-house size of a public neighbourhood. Another huge quality-of-life bump? If you want to move house, or lose it (via being kicked from a guild), "your house’s state will be saved, ready to be 'unpacked' with a click when you purchase a new house elsewhere." Coming from FF14, this is a huge breath of fresh air, given that your house is straight-up demolished if you're inactive for a long period of time. The biggest gaming news, reviews and hardware deals Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team. Contact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Endeavours seem interesting, as well. These are monthly activities that'll have tasks to be completed by a neighbourhood, which "run the gamut of gameplay: from crafting to gathering, to questing, to completing dungeons or raids". As you complete an endeavour, you'll be able to unlock themed furnishings and talk with certain NPCs. Image 1 of 3 (Image credit: Blizzard) (Image credit: Blizzard) (Image credit: Blizzard) As per the screenshots above, Endeavours are heavily themed, but if you've a private neighbourhood with a specific aesthetic, you'll be able to choose an Endeavour from a list rather than being forced into anything that clashes with your current setup. Not to mention, "The number of tasks required scales with Neighbourhood size, so a 50-player Neighbourhood will have to complete more tasks than a 10-player Neighbourhood. Similarly, if a Neighbourhood is less active, future Endeavours for that Neighbourhood will also scale their requirements down to accommodate." While I'm sure WoW will have some growing pains for its neighbourhoods—it usually does with any new system—everything I'm hearing about player housing seems utterly on-point. Blizzard's really angling to simply eat its competitor's lunch, dinner, and dessert with quality-of-life features, and I'm keen to see what people make. Best gaming mouse 2025All our current recommendations 👉Check out our full guide👈 1. Best wireless: Razer DeathAdder V3 HyperSpeed 2. Best wired: Logitech G502 X 3. Best budget wireless: Logitech G305 Lightspeed 4. Best budget wired: Logitech G203 Lightsync 5. Best lightweight: Turtle Beach Burst II Air 6. Best MMO: Razer Naga Pro 7. Best compact: Razer Cobra Pro 8. Best ambidextrous: Logitech G Pro 9. Best ergonomic: Keychron M5 Blizzard Entertainment Harvey Randall Social Links Navigation Staff Writer Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many. You must confirm your public display name before commenting Please logout and then login again, you will then be prompted to enter your display name. WoW's latest patch fumbled the landing, but it looks like it'll get its future player housing feature exactly right—with complete kitbashing freedom WoW developers step in to try and calm tensions between themselves and the UI addon community: 'We are embarking on this project with the aim of leveling the playing field' I've played my share of cozy games, and Tales of the Shire is definitely one for the maximalist decorators Tales of the Shire embraces a 'clutter-core experience' with grid-free decorating for your hobbit house WoW snaps up one of FF14's best features by letting players choose how many particle effects they want swamping their screens during raids Is Dawntrail the FF14 equivalent of WoW's Shadowlands expansion? 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