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27 Mar, 2025
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'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
@Source: pcgamer.com
Skip to main content PC Gamer THE GLOBAL AUTHORITY ON PC GAMES Search PC Gamer View Profile Movies & TV Gaming Industry PC Gaming Show Newsletter Signup Community Guidelines Affiliate Links Meet the team About PC Gamer PC Gamer Magazine Subscription Why subscribe? Subscribe to the world's #1 PC gaming mag Try a single issue or save on a subscription Issues delivered straight to your door or device From£35.99View Spring Prime Day Monster Hunter Wilds Marvel Rivals 'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm Christopher Livingston 26 March 2025 My Arms Are Longer Now is a heist game where you play as a 'yucky long-armed thief.' When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. (Image credit: Too Games) Stop me if you've heard this one: A grizzled detective one week away from retirement sits at his desk in a dimly lit office, clearly frustrated by a criminal mastermind who continues to elude him. Strewn across his desk and pinned to the bulletin board behind him are photos of the perp he's been pursuing but cannot clap the cuffs on. But wait: the photos are all of a long, weird, bendy arm that's been stealing things. That part you definitely haven't heard before. That arm is you. In My Arms Are Longer Now, "You're a very long arm. You steal things. It's a comedy game," explained Matthew Jackson of Toot Games, the small Australian studio behind the surreal heist game. You snake your weird long arm through levels like a subway car or a kid's birthday party and take stuff that doesn't belong to you, like a bicycle or a briefcase or a pair of earrings, or maybe even, as the saying goes, candy from a baby. "It's nice to be naughty and cause a fuss and be cheeky," said Jackson, who cited Untitled Goose Game as an influence when we spoke at the Game Developer's Conference in San Francisco last week. "I think it's fun to just also be horrid. There's a word that we overuse sometimes, when we talk about the game. Is it grotty? That's the vibe. And there's a real line to that as well, because if you go too grotty, you'll gross people out. And if you don't go grotty enough, it kind of feels a bit too plain and simple. So you want to have a little bit of disgust in both the actions and the art style to keep people hooked onto it, right?" The long, bendy arm, as described on the game's store page on Steam, is a bit "yucky" and "disgusting," and it sounds like there's potential for it to become yuckier as you play. "We've got some, like, arm customization along the way, like skin tones, hair, tattoos," Jackson said. "I really want to do long acrylic nails, but it's proving to be a technically challenging task." The biggest gaming news, reviews and hardware deals Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team. Contact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. And while your fingers do the walking through the games' levels to make you rich (or net you about "60 bucks"), don't forget there's a determined flatfoot on your heels. "You are causing all these crimes, and the level progression is like the sort of journey of you, the long arm thief, and this detective chasing you," Jackon said. "So, not to give too much away, but essentially you'll have to reckon for some of the crimes that you've committed along the way." (Image credit: Toot Games) There's no set release date for My Arms Are Longer Now yet, but I'm excited to get my hands (which are attached to my disappointingly normal-length arms) on it. Christopher Livingston Social Links Navigation Senior Editor Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own. You must confirm your public display name before commenting Please logout and then login again, you will then be prompted to enter your display name. Latest in Action 'You're a very long arm. You steal things. 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