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A month after Death Stranding 2's launch, we're all still trying to figure out the open-world game's deepest mystery: "Why you guys make meaningless bridges?" "Because Sam Porter BRIDGES"
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Death Stranding 2
A month after Death Stranding 2's launch, we're all still trying to figure out the open-world game's deepest mystery: "Why you guys make meaningless bridges?" "Because Sam Porter BRIDGES"
Dustin Bailey
12 August 2025
Can Hideo Kojima explain this? Do these bridges have nanomachines? Do they breathe through their skin?
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(Image credit: Kojima Productions)
If you've played any amount of Death Stranding 2: On the Beach in online mode, you've certainly seen objects even more wondrous and frightening than the BTs and the tar lakes and whatever the hell is coming out of Higgs' mouth in that one part. I'm talking, of course, about those bridges to nowhere, that cross over nothing, and yet rake in likes by the millions.
What possesses someone to spend precious resources creating a bridge that simply sits there, offering an arced hill to take over flat land? Sure, I could understand if some players built one at the start of the game, simply to figure out how the building mechanic works, but you'll see these meaningless bridges from the opening areas all the way up to the most remote, barren spots on the map.
Comments from players about these misplaced structures have been popping up here and there since launch, generally without much consensus about their point. Maybe you can seek out protection from timefall for a truck under there? Maybe there's one chunk of rock in the way that you'd rather not drive around? Maybe these players are just farming for likes?
You may like
Death Stranding 2 players beg for a "filter" to stop player structures killing the vibe, but others theorize it's all part of Hideo Kojima's master plan: "Should we have connected?"
Hideo Kojima is currently "checking the data" on your favorite Death Stranding 2 routes and weapons, and I hope he's personally counting every road I've restored without help from the ceramics-hording jerks I've been paired with
Death Stranding 2 players reach "breaking point for hating signs" as devious porters place speed boosts in inconvenient places: "I ran over a quokka because of one of those signs... I was devastated"
But that still doesn't explain why anybody's giving likes to these objects. I'll dutifully give every like I can to a helpful generator, but a weird bridge? My thumb remains sheathed in such circumstances. It is, admittedly, fun to smash that like button, but come on – when everyone gets likes, no one does.
The Death Stranding 2 subreddit is still getting meme posts about these bridges from time to time, with some comparisons to bizarre examples of bridges to nowhere in real life. Shout-out to the user who wrote a whole in-universe corpus entry trying to explain these things.
I think the most valid insight, however, comes from a post simply titled "why you guys make meaningless bridges." The top comment has the answer: "Because Sam Porter BRIDGES." I don't think we're going to get a more convincing explanation than that, folks.
Hideo Kojima clears up "misunderstanding" around Death Stranding 2, says cutscenes "are not pre-rendered, they're basically all in real-time" and that's been the case since Metal Gear Solid.
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Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.
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Death Stranding 2 players beg for a "filter" to stop player structures killing the vibe, but others theorize it's all part of Hideo Kojima's master plan: "Should we have connected?"
Hideo Kojima is currently "checking the data" on your favorite Death Stranding 2 routes and weapons, and I hope he's personally counting every road I've restored without help from the ceramics-hording jerks I've been paired with
Death Stranding 2 players reach "breaking point for hating signs" as devious porters place speed boosts in inconvenient places: "I ran over a quokka because of one of those signs... I was devastated"
Death Stranding 2 hands-on: An emphasis on combat and vehicles feels like an evolution of Metal Gear Solid 5, while continuing to push the first game's in-depth hiking physicality
You may not like it, but peak Death Stranding performance is this incredible road that took 5 hours to make
Tragedy strikes as Death Stranding 2 porter discovers other players can dismantle zip lines, even if you're in the middle of using them: "Should we have connected?"
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