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'Coconuts will now bonk scouts': Peak's latest update makes fruit even deadlier but has spared other items from the same treatment
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Peak has now sold 2 million copies in just 9 days, as the devs reveal what's next for this co-op climbing game: 'Let's talk about what we're cooking'
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'Coconuts will now bonk scouts': Peak's latest update makes fruit even deadlier but has spared other items from the same treatment
Elie Gould
11 July 2025
Falling coconuts kill 150 people a year (lie).
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(Image credit: Aggro Crab / Landfall)
Aggro Crab and Landfall have been hard at work polishing up Peak for players to enjoy. What started out as a simple jam game or a way to take a break from bigger projects quickly snowballed into something more, as it was able to sell two million copies in just nine days.
The devs already released a big update targeting stability and performance last week, and then had to re-release it after it accidentally borked a bunch of games, and now there's another update which, this time, focuses on localisation and some other features.
"Patch v1.7 comes with a localisation update, plus some added features and fixes," the patch post says. "FINALLY. THE LANGUAGES PATCH. You can now play Peak in WAY MORE LANGUAGES, so now you have no excuse for not learning Rule 0. We’re super thankful that everyone around the world has been playing the game, even though it was just in English, but hopefully it's a better experience now."
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Peak is now available in the following languages:
Spanish (Spain)
Spanish (LATAM)
Brazilian Portuguese
Chinese (simplified)
But with a sensible new feature comes a killer chaos one. "Whole coconuts will now bonk scouts when thrown at them," the post says. "We were considering making every item bonk, but then none of you would ever reach the Peak again." The devs have also added back the ability to throw items at fruits and beehives to knock them down, which'll create a new world of coconuts falling out of the sky unbeknownst to you and probably knocking you out—friendly fun.
There are also a couple of fixes specifically for balance. The bugle of friendship will no longer spawn in solo play, and chain launchers can no longer be shot straight up. As the devs remind all of us that "it's intended to be used for lateral traversal", not as a way to skip all the climbing. The big win is that ticks are no easier to remove in solo play—I got bitten once, and I just accepted my new climbing friend and companion.
It's been great to see Peak get a ton of attention and care. It's already a fantastic game as is, but these small fixes and tweaks have gone a long way to making it an even more enjoyable experience. The localisation update has been a long time coming, and I can't wait to see what the devs have in store for all of us next.
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News Writer
Elie is a news writer with an unhealthy love of horror games—even though their greatest fear is being chased. When they're not screaming or hiding, there's a good chance you'll find them testing their metal in metroidvanias or just admiring their Pokemon TCG collection. Elie has previously worked at TechRadar Gaming as a staff writer and studied at JOMEC in International Journalism and Documentaries – spending their free time filming short docs about Smash Bros. or any indie game that crossed their path.
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Peak has now sold 2 million copies in just 9 days, as the devs reveal what's next for this co-op climbing game: 'Let's talk about what we're cooking'
Peak re-releases its next update aimed at improving stability and reassures players 'we don't have any issue with sharing video content, including modded stuff'
Peak devs accidentally released a patch that 'made a number of players totally unable to play' so now there's a new public beta Steam branch for everyone to mess around in safely
'Why did this stupid jam game sell more': Climbing game Peak has sold 1 million copies in under a week, outperforming its developer's most popular game
A rising Peak lifts all boats as climbing sim Cairn breaks 500k demo downloads after endorsement from mountaineering megahit Peak's devs
'Hi modders <3': Peak devs know we're using mods to break past the 4-player limit, and they're so cool with it they're even fixing mod-specific bugs
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