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Dying Light franchise director says The Beast's final mission leaves you no choice, and that's a good thing: "You shouldn't be saying what's canon and what's not"
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Dying Light: The Beast
Dying Light franchise director says The Beast's final mission leaves you no choice, and that's a good thing: "You shouldn't be saying what's canon and what's not"
Kaan Serin
27 July 2025
Techland doesn't wants "full control over what we do with each and every next Dying Light game"
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(Image credit: Techland)
Dying Light: The Beast won't let you steer the story as Dying Light 2 did heavily, but that's actually a good thing, according to franchise director Tymon Smektała, who thinks players shouldn't have their choices discarded when a sequel canonizes an alternate version of events.
Speaking to GamesRadar+, Smektała said that there will be "no choice" this time around. "I think [linear storytelling] also allows us to be kind of a little bit more hands on and canonical in how we steer the future of the series," he explained. "When you give players choice, actually, to be fair, you shouldn't be saying what's canon and what's not."
"You shouldn't be forcing your canon on the players if you give them choice[...] if you say to players, 'hey, like, this is a game with choices', you have to live by the fact that for each one of those players, the canon will be different." Essentially, it's the Gears 5 dilemma. If players choose one of two endings to a game, by continuing with a sequel that only canonizes one of those endings, you're somewhat disregarding the decision that half the playerbase made, rendering the whole exercise pointless.
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Dying Light: The Beast will "hint at the future of the series," which is why it's doing away with Dying Light 2's narrative choices
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Dying Light: The Beast is not trying to be The Last of Us, it's just trying to be a good time: "We really don't need to be overtly philosophical"
"I think moving forward, we would like to be a little bit more canonical," Smektała continued. "We would like to be a little bit more [in] full control over what we do with each and every next Dying Light game, especially since we have quite a lot of plans for the future. So we kind of want to be able to be sure that it drives where we want it to drive."
Dying Light: The Beast is now coming in September after a delay to allow for more polish.
"If I start playing Assassin's Creed Shadows, I know I will never finish it": Dying Light: The Beast director says his game is just the right size to let you get "every dollar" out of it
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
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Dying Light: The Beast will "hint at the future of the series," which is why it's doing away with Dying Light 2's narrative choices
"If I start playing Assassin's Creed Shadows, I know I will never finish it": Dying Light: The Beast director says his game is just the right size to let you get "every dollar" out of it
Dying Light: The Beast is not trying to be The Last of Us, it's just trying to be a good time: "We really don't need to be overtly philosophical"
"Our fans would kill us": Dying Light: The Beast director outlines Techland's "areas of perfection" that "we cannot mess up to any extent"
Dying Light: The Beast director says no-one expected Dying Light 1 to be "such a kickass game," but admits "we made some missteps" on Dying Light 2
"For us, it really is Dying Light 3": Techland admits Dying Light 2 "lost the horror, lost the tension," but says The Beast is "the best Dying Light that we have ever made"
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