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Ex-DayZ boss says survival games should give players as much power as developers and "expose damn near every single variable" they can mod: "Expose as much as possible"
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Ex-DayZ boss says survival games should give players as much power as developers and "expose damn near every single variable" they can mod: "Expose as much as possible"
Ashley Bardhan
14 August 2025
Brian Hicks wants you to have ultimate control
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(Image credit: Bohemia Interactive)
It's not enough to simply build something like a big hot dog out of diamond bricks in Minecraft anymore – former DayZ creative director Brian Hicks thinks survival games should give players ultimate control.
So, you actually want to have hot dogs, hamburgers, french fries, chicken wings… or, more realistically, decide you want to bump enemy aggression up a couple thousand notches. Hicks tells PC Gamer in a new interview he doesn't understand why more survival game devs don't just commit to "exposing as many of the levers and switches that developers and designers use, to tweak the difficulty settings and the vibe of the game" and allow players to start "soft modding" it.
Softmods, in computer tradition, usually involve beating hardware into submission with the power of software exploits – making it so you can do things like crack your Wii and play Wolfenstein 3D. In this case, Hicks is advocating for game devs to start "exposing all of" their behind-the-scenes tricks "to the player in a custom difficulty setting. Because why not?"
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Hicks continues to commend survival horror game 7 Days to Die developers for "the way they expose damn near every single variable in that game on the XML side to the players – why the fuck not?
"If you're essentially saying, 'I built this world, these systems, here you go, tell your story, make your environment,' then why gate variables behind hard modding? If it's there already, expose as much as possible."
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Ashley Bardhan
Senior Writer
Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.
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Brutal survival game Kenshi developer says "too many games let the player succeed," which is "mind-numbingly boring"
Dying Light: The Beast director says he's "a little bit surprised" that more studios haven't followed Techland's "go anywhere" approach to open-world game design
A former Hytale dev is bringing other veterans let go from Hypixel Studios onboard to make a fantasy-themed Hytale mode for their eldritch horror survival sandbox game
Hytale studio founder isn't giving up yet on reviving the canceled game, but says "suggestions to use another game or engine" to bring it back are "out of touch"
Hytale's original dev wants to buy it back from Riot, but "a lot of content would be cut early on" to release it as quickly as possible
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